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Survival Indie Platformer where the first objective you will have is to stay alive on the huge procedurally-generated lands! You will be able to build, to dig, to craft, to travel, including basic physics and even vehicles (motorbike, plane, helicopter) which are left by the people turned to agressive zombies (NPC mobs).What is done: West Europe-like nature level generation.Player movement & controls, pixel-based collision.Correct intersection and placement of pixels.To do: war fog, survival rules, tools etc. As much as I will be able to think about.Gameplay mechanics are composed of such games as 2D Worms, Stranded II, Minecraft, Terraria, Half-Life (due to linearity and the style).Made with C++ (own pseudo-software engine using SDL API). Unique atmosphere of happy solitude (though I have big plans on Co-op) is promised :) Title is not approved.

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Description

Zoom, powder physics, the pseudo-physics of liquid, new appearance, caves, "fog of war", and a couple of buggy things :[

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Jarro
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1280×1024
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58 (1 today)
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