Motivation: See the whole arena at once, and make inter-team interaction through shooting/bumping more relevant in the game.
Reverted to infinite cannonballs.
Motivation: Limiting cannonballs because forcing players to refill cannonballs was confusing, hard to explain, and limited player fun.
Centralized chest that opens and closes.
Centralized Chest Motivation: Forces more inter-team interaction by having only one deposit location for coins.
Open/Closing Motivation: Encourages more team interaction when chest is closed and discourages the only-collect-and-deposit strategy.
Revamped UI including a visual representation of each team's progress towards victory (rather than textual).
Motivation: Players won't (or can't?) read text.
Restructured Tutorial to be less textual and incorporate all gameplay elements.
Motivation: Text cluttered up the tutorial, and having just buttons is more intuitive.
Motivation: It had been far too long. (Adds juice and general feedback)
Added ability to hold the row buttons to continue rowing.
Motivation: Discourages spamming the row buttons while keeping the heart of the mechanic alive.
Eliminated ability to switch stations.
Motivation: Switching stations is unnecessary and confusing for players, and didn't have interesting decisions involved.
Added destructible obstacles that spawn coins when hit (coin rocks and "piñata" raft).
Motivation: Having all the coins in the arena to start with felt arbitrary and too easy. This also encourages more cannon use, and through resource scarcity, encourages team combat.
Added the ability to shoot coins and made it the sole way for depositing coins.
Motivation: The ability for a team to immediately deposit all coins made the losing team's chances of winning very slim. Now, coins must be deposited incrementally, and this allows for fun moments like coin-interceptions and accidental coin-passes.
Adding more depth to shooting through charging up shots.