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Pioneer is a space adventure game set in the Milky Way galaxy at the turn of the 31st century. The game is open-ended, and you are free to explore the millions of starsystems in the game. You can land on planets, slingshot past gas giants, and burn yourself to a crisp flying between binary star systems. You can try you hand at piracy, make your fortune trading between systems, or do missions for the various factions fighting for power, freedom or self-determination.

Post news Report RSS Pioneer "June 2013" 201306.17

Hi Folks Another update for you. A highlight for this month is the ability to remove the cockpit panel if you prefer an uncluttered view of the game. Also handy for screenshots too as your location co-ordinates are also displayed. Have fun! :)

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June 2013

* New features
* Textures can now be loaded from DDS files (#2311)

May 2013

* New features
* Multithreaded Job based Terrain Patch generation
(#2163, #2268, #2262, #2295, #2298, #2282, #2290)
* Docking bays now have size constraints (#2291)
* The crew listing now shows the amount of wages and the total owed (#2310)
* The control panel can be hidden using the 'toggle labels' key (#82, #2303)
* New city on New Hope — Itzalean — on a eclipsy location (#2192)

* Minor changes and tweaks
* Model level-of-detail now takes field of view into account (#2257, #2077)
* Improvements to translatability of joystick axis descriptions.
(#2272, #2280, #2281)
* New ships are always fully fueled (#2283, #2162)
* Mission list in the info screen (F3) now has a scroll bar (#1850, #2306)
* Equipment list in the info screen (F3) now has a scroll bar (#2309)
* Current system path is displayed when the HUD is hidden, unless option
DisableScreenshotInfo=1 is set in the game config file (#1709, #2303)

* Model changes
* Thrusters and navigation lights from the highest LOD are now used at all LODs
(#2110, #2316)

* Script and UI API changes
* New Game.{End, Save}Game Lua interfaces (#2284)

* Fixes
* Crew can no longer be hired with a negative salary (#2254)
* Fix landing gear sound repeating when autopilot lowers the undercarriage (#2269)
* Fix landing gear button toggling briefly when lowering gear (#2269)
* Hide autopilot options during docking when they are unavailable (#2263, #2285)
* Hide hull temperature gauge when value is under 1% of "maximum" (#2267, #2304)
* Generate the terrain while in pause (#2301, #2312)

* Internal changes
* Enum mapping tables now have a visibility specifier (#2276)
* Removal of the unused BezierCurve and RefList classes (#2274)
* The game constants live now all in src/gameconsts.h (#2274)
* Silence some debug printouts for the faction code. (#2274)
* Object property system now uses LuaTable. (#2275)
* Maximum texture mip-map level is set to 0 for non-mipmapped textures (#2288)
* Clean up the eclipse code to make it more standard compliant (#2192)
* New ScopedTable, like LuaTable but cleans the stack on destruction (#2315)

As always, Linux and Mac OSX builds are available from Pioneerspacesim.net

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