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Humanity has reached the far ends of the galaxy and brought along war and destruction. The last energy crisis has begun and every human faction is fighting over the last few resources left in the universe: the stars. Technology has come so far that solar energy can be turned into any material. What was once the only hope for humanity on earth is now the last resort for human kind. The war ships are controlled from afar to prevent human casualties. Each ship is of modular design and modifiable down to the reactors and thrusters. These ships are the only force standing between waves of enemies and your last hope: Perseus.

Report RSS Update Notes - Week 2

For this week we have introduced Pixel shaders and new ship builder with full mouse support!

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Finally found the time to implement a pixel shader for textures which is a first step to integrate damage effects for the ships. In the ship selection pictured below I've used it to overlay the ships with different shades of black.


The new ship builder is almost complete, I removed the uncessary sliding windows and extended all modules at once. I will probably introduce a scrolling module list to accommodate for future modules which won't fit onto the screen. Additionally I made building ships easier, as the mouse is now fully implemented one can simply add the selected modules on the marked spaces and remove existing ones by simply clicking.


The next step is adding a grouping system in the ship builder and the stats from the previous version.
Once this is done I can finally go back to pure gameplay programming!

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