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Triage is a turn based, strategic, fully cooperative multi-player game. The game will automatically adjust the difficulty to accommodate up to four simultaneous players, but you can also play it entirely by yourself. Your task is to triage the Niola cluster that has suffered a violent outbreak of an unknown pathogen. While already cordoned off to prevent travel outside of it, and thus spreading the disease further, you may have to take drastic steps to cleanse the cluster entirely. The objective of the game is to cleanse all four star clusters from diseases. You constantly have to balance your two most important assets, namely resources/credits and population. Are you willing to sacrifice the population of an entire planet in order to get the credits you need to make it through another turn? Don't worry, the game won't rush you, take as much time as you need to contemplate each turn but for every action there's inevitably a reaction.

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Mouse Overs (Games : Pax Regalia - Triage : Forum : Feature requests : Mouse Overs) Locked
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Apr 26 2012 Anchor

Learning this game is difficult. I know you can turn labels on, but I only discovered that by clicking everything in sight. Please add mouse overs to make actions a little clearer.

In general the game needs more messaging. Don't be afraid to disable buttons or actions in some circumstances. If I can't build a clinic gray out the button and have the mouse over tell me why. Print the name of the phase I'm in. Disable buttons that don't belong in the context. If I press ESC to bring up the menu disable the side buttons, don't just leave everything active.

Apr 26 2012 Anchor

You're right. I was hoping that the video tutorial would be sufficient to teach the game mechanics but once you leave it and get dumped into the game it is probably a bit daunting. Let me just explain why it's currently set up the way it is so you don't think I've done this simply to be cruel.

This is a multi-platform game, mouseovers simply wouldn't function on mouse less devices like tablets. Thus I designed the label system you mentioned above but I kept mouseovers for platforms with mice. As the game underwent its rather lengthy beta it turned out that most players preferred it to be either on or off since once you've learned what an icon does you have no need for a mouseover text cluttering up the view.

I don't have the exact figure in front of me but well over 60% of the beta testers preferred to only have the label system, even on platforms with mice, since once they had learned the game they just found the mouseovers to be an annoyance. Unfortunately I just noticed that I forgot to mention the label system at all in the video tutorial that is available from the main menu which was an immense oversight on my part. A help system that you don't know about isn't particularly helpful.

The game does have contextual menus. You can, for instance, not even see the "cure cluster" button until you have four cards of the same color and you're on a planet belonging to that color. But why I didn't apply the same contextual awareness to the rest of the interface is.. well, I have no idea to be honest. It will be implemented in the next patch, thank you for suggesting it mate.

Apr 26 2012 Anchor

Thanks for the quick response. I visited the website after posting here, saw the game was available on Android and guessed that was the source of the missing mouse overs.

Apr 26 2012 Anchor

TheMagicIsOver wrote: Thanks for the quick response. I visited the website after posting here, saw the game was available on Android and guessed that was the source of the missing mouse overs.

No problems at all mate, that's what I'm here for.

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