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2D action/platformer game, tribute to the 90’s, with upgrades, secret passages, and even an annoying fairy-like companion. Coming on Steam, Ps4 and Xbox One the 20th of September Switch: TBA (2017) Pankapu is a colorful action platformer in which you can transform freely from Warrior to Archer or Mage. Switch wisely between your three Aegis and master them to fulfill your destiny and defeat Gangreyn, the Prince of Nightmares. Told in the manner of a fable read to a child, the game has two levels of reading: the story of Pankapu, epic and naïve in the dreamlike world of Omnia, and the one about Djaha’rell’s life, in the real world, dark and tragic.

Post news Report RSS How we do animation in Pankapu: the Dreamkeeper

Hey everyone, I want to share with you how we are doing the animation in our game Pankapu. I don't know if you will be an expert thank to that^^ but at least you will understand the basics (I hope so).

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Howdy ho everyone!

Unity is the engine we are using for creating the game, for the level design we are using prefabs and some Unity Plugins, like Ferr2D and PlayMaker.

For the animation we are using a new software call Spine that animate bones. It was a choice that impose itself, it is user-friendly, cheap and it stay updated. You can have some example of animation that we have already done for the game:

Pankapu with his armor Bravery :

Anime Sheet
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Pankapu with his armor Ardor:

Sprite sheet

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Run of Ardor with bones


During his quest, Pankapu will encounter several enemies coming from the world of nightmares:

Gelate

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Zoldate

Screenshots of the game:

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If you want to know more about the game Pankapu: The Dreamkeeper:

Blog: Tookindstudio.com
Facebook: Facebook.com
Twitter: Twitter.com

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