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The fight for survival is on! OverDose is a class, team & objective based multiplayer game set on a post-apocalyptic Earth. With gameplay in the tradition of classic games such as Return to Castle Wolfenstein and Enemy Territory, melded with up to date gameplay mechanics and movement, OverDose is a unique blend of online action, team play and of course, lots of gore. Using id tech 2 as a base, OverDose features updated engine features like full real time lighting and shadow mapping, physically based rendering, particle and physics simulations and more. Plus, in classic id Software tradition, our engine and game are fully moddable and scriptable, meaning even amateur mod makers can bring their own creations to life with ease. This isn't war... It's an all out apocalypse!

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Add media Report RSS OverDose ViDoc Three - UI Scene *UPDATE*
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Kazanunda
Kazanunda - - 181 comments

I think you overdid it with the water on the walls... It looks unreal with the light rain.

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DELTΔ
DELTΔ - - 552 comments

Agreed but it is still a very nice effect.

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VerbNoun
VerbNoun - - 102 comments

The shadows running is a little irritating to see loop over and over, like said with the rain, its unrealistic if your trying to aim for that.

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GavinStevens Author
GavinStevens - - 620 comments

Its a menu... I think some of you are forgetting that. Its an alpha tested sprite.

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ezjamin
ezjamin - - 40 comments

Looks fine, just needs to be a little less frequent.

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blubbfisch
blubbfisch - - 31 comments

beside the door its an amazing UI in my oppinion
regarding the angle the rain hits the door, there shouldnt be so much water running down the other side.
Now it more looks like a waterfall...but realistic :>

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GavinStevens Author
GavinStevens - - 620 comments

Its a game, you either have rain hitting the door, or you don't. Its all the same surface. To split it into multiple surfaces makes it more expensive, and at what cost? ATM the scene loads in less than a second for me. This is a UI scene, for the background of the main menu. That means everybody loads it when loading the game. If I keep adding and adding and adding, sooner or later we are gonna be left with the problem of people waiting minutes just to get into the game, which lets face it, nobody wants.

As of right now, the menu system all loads in 1-2 seconds. THATS GRAVY. I know full retail game with dev teams of 100+ that cant get simple 2d image UI's loading in less than 30, and don't get me started on the videos, too.

Quick and snappy. The real juice will come from in the actual game, mark my words.

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blubbfisch
blubbfisch - - 31 comments

i dont wanna talk down your work, dont get me wrong. i only wanna suggest that the scene might look better overall if you just remove the water on the doorsurface completly.
Even if you leave it like that, as a ET- and ETQW-fan im really looking forward to this :)

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HellsMarshall
HellsMarshall - - 29 comments

nice work !
the light feeling is enhanced ... more atmosphere !
the walking shadow is also new and the watereffect looks much better !
if it´s a menu make tv scanlines/scratches and a bit of noise ...
i think that improves the menufeeling (more horror) ...

ROCK ON !

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Description

*UPDATE*

As per usual, I made some changes right after I uploaded the video... This is the latest version.

This isn't REALLY a ViDoc as such as I saved you all the horror of hearing me speak, but it does show the UI scene that displays in the background of our menu a little bit better.