The fight for survival is on! OverDose is a class, team & objective based multiplayer game set on a post-apocalyptic Earth. With gameplay in the tradition of classic games such as Return to Castle Wolfenstein and Enemy Territory, melded with up to date gameplay mechanics and movement, OverDose is a unique blend of online action, team play and of course, lots of gore. Using id tech 2 as a base, OverDose features updated engine features like full real time lighting and shadow mapping, physically based rendering, particle and physics simulations and more. Plus, in classic id Software tradition, our engine and game are fully moddable and scriptable, meaning even amateur mod makers can bring their own creations to life with ease. This isn't war... It's an all out apocalypse!
WIP - Missing weapons, ivy, foliage, dust particles, cobwebs, tits, shoes, several small ferrets and a trombone.
And before you ask... Yes, it is ingame with no editing in PS. Read the description also.
No tits!?
The lack of ferrets is nothing short of disgraceful.
I demand to know when this issue will be resolved.
D: Aww Sheet!
Rusty trombone?
That comment plus your DP is just perfect.
No tits no buy. Poor show guys :(
P.S.it'slookinggreat^_^
How optimised is Overdose?
About as much as can be for one coder, but better than most people would expect. Everything you can disable, we let you, and everything that eats performance has a boat load of options to lower quality and make things faster while still giving you nice enough detail.
Still lots of room for optimizations in the renderer, including use of SIMD in some places.
It will require a modern system to run properly anyway, but you can disable or lower the detail for a lot of features if needed.
strogg dance
like that
or
Looks amazing, I'm very very excited to play this game. :D
When the ferrets are added I demand that they do everything like these ferrets Youtube.com
oh and nice work
Absolutely tiny suggestion, but I would lose the darker edges on the foliage - makes them look a bit cartoonish (which is fine, if you're going for that.)
There isn't any darker edges. You are looking at foliage being lit away from a light source, so the edges are of course going to be darker. Foliage is still created from high poly models, same as every other surface in the game.
wowwww
great job!!!