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Design, build and manage your very own spacecraft. Explore unlimited amounts of randomly generated universes, travel through wormholes, do missions, survive cosmic events, collect and trade materials, win epic bossfights and many, many more things to do. The sky is the limit. Literally.

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Reactorcore
Reactorcore - - 644 comments

Looks cool, though I have some comments:
- star pickups look cartoony and out of place, overall mechanic seems arbitrary
- using finite ammo and a shotgun to break crates feels wasteful and excessive, especially if I want the contents of things and hopefully unharmed too, there should be a melee/crowbar/kick to handle this instead.
- containers need a loot-all button. Clicking on drip-feed pickups will become aggravating very quickly.
- I hope there is an alternative way to "open" locked doors via explosives or something else.
- The odd blarbing sound effects play during the entry to feel irritating and repetitive. Is it radio chatter or speech?

Still great progress, game looks solid.

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OutofOrbit Author
OutofOrbit - - 1 comments

Hi Doctopus,


Thanks for commenting on this video.


Before I answer your questions/remarks, I want to make it clear that some of the stuff in this particular video is subject to change. Some sound effects or sprites are just place-holders. That being said, I'll go into a bit more depth regarding your comment.


1. As of now, after each mission a scoreboard appears ( not visible in this video). On this scoreboard you'll find your overall performance during the mission. How much XP you'll get depends on a bunch of factors. How many enemies did you kill? How did you kill them? How much time is left? Did you stay undetected? Just to name a few. Collecting the stars is one of those factors as well. I'm very community driven, so it doesn't add up to the gameplay. Collecting stars might get shadowed.


2. The player will get a lasergun with unlimited ammo at the beginning of the game (no-cool down). This will be the main weapon to use until the player uses the research station to unlock more weapons. Melee sounds very interesting btw.


3. Yes, agree. However, I'm still having a dilemma about implementing such a thing. It sure adds up to the anxiety of looting while being undetected. Not sure if that's a good or a bad thing. (Some testing should point it out).


4. 100%, each element in the game is destructible, including locked doors. You can hack them, using explosives like C4. Heck, you can even grab an enemy and make him open the door for you while holding a gun against his head. Many possibilities indeed.


5. This is one of those placeholder sounds. It's somewhat what I want, it just needs a bit of fine-tuning. It's radio chatting btw. It's one of the elements to let the player know in what state the enemy is. Alert? Coward? Brave? Attacking? Searching? Ect. Ect.


Thanks again for showing so much interest in my game. You are an absolute legend!


I'll hope you find this information helpful.


Cheers,

Bryan

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Description

Just a quick look and feel doing missions against the Naala. Some sounds/sprites are just placeholders. Things are subject to change.

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