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Now, you know we cancelled Orkmoth. We decided to make a game again, but rather than continuing with Orkmoth (which has a load of bugs and problems [A LOT!]), we decided to start a new rpg adventure game.

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Now, you know we cancelled Orkmoth. We decided to make a game again, but rather than continuing with Orkmoth (which has a load of bugs and problems [A LOT!]), we decided to start a new rpg adventure game. You've seen Orkmoth, so you know the quality of our maps, but I've had more practice now, so it'll be better than the Orkmoth stuff. Not yet though, as I've literally just started. Also, the soundtrack will be better as I've had more practice in producing music.

This new rpg is very different to this one. For a start 99% of the game is based underwater. There'll also be a few cities eventually, fairly modern looking and guns. Now guns underwater may sound stupid, but I'll make sure they don't function like any normal gun.

Just take a look at our initial, basic screenshots of the game and see what you think.
Indiedb.com

Also, I wanted to ask; do people want me to release Linux and Mac versions of the Orkmoth (maps only) standalone?

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cork279 Author
cork279 - - 563 comments

No response yet. I assume no one wants a mac or linux version.

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cork279 Author
cork279 - - 563 comments

SINK was cancelled. The concept was buggy in the engine I used. Also, I'm too busy to continue development (also, I think it's a waste of time).

I am not starting any new projects in this engine, as I'll be busy learning programming (C# and Java to be more specific).

I'm still writing the novel. I'm not gonna stop this far into it ;D

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