• Register

OreSome is a 2D strategy game about ore -- exploring space for it, fighting aliens for it, blowing up planets with it. Build a network of frames and bots to defeat your enemies -- or just throw a sun at them. In a dying, decrepit universe full of foes, build up your forces and mine your way to the top of the food chain to explore further and further out into the void. By the time you're ready, you'll be powering light speed jump drives with stars, building Death Star style super weapons with black holes and in charge of the largest scale mining operation ever known to man -- all working for one of humanity's least scrupulous corporations -- and there's a lot of competition.

Forum Thread
  Posts  
Alpha v0.58 A physics engine under harsh conditions. (Games : OreSome : Forum : Bug Reports : Alpha v0.58 A physics engine under harsh conditions.) Locked
Thread Options
Aug 7 2013 Anchor

I have found another way to reproduce a crash:

  1. Start shipyard
  2. Spawn: a Star or a Black hole or a quasar. Also spawn a command frame or something that connects to the builder bot to exchange ores between connected frames.
  3. Now spawn the main crash part: The hopper frame.
  4. Fill the hopper with at least a single ore nugget
  5. DRAG (with the shipyard only drag tool) the hopper into the star/blackhole/quasar with a decent speed.
  6. crash. also note that the ore textures are sticking out of the frame while that's being dragged.
Aug 7 2013 Anchor

Think I've got this one - I managed to get to happen on the third try, then after the fix tried about 10 times and it didn't crash.

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.