OreSome is a 2D strategy game about ore -- exploring space for it, fighting aliens for it, blowing up planets with it. Build a network of frames and bots to defeat your enemies -- or just throw a sun at them. In a dying, decrepit universe full of foes, build up your forces and mine your way to the top of the food chain to explore further and further out into the void. By the time you're ready, you'll be powering light speed jump drives with stars, building Death Star style super weapons with black holes and in charge of the largest scale mining operation ever known to man -- all working for one of humanity's least scrupulous corporations -- and there's a lot of competition.
Posts | ||
---|---|---|
Alpha v0.53 Multiplayer desync | Locked | |
Thread Options | ||
May 23 2013 Anchor | ||
Hello again. the capture claw is only one example, this desync between players happens with pretty much everything all the time in the current game version |
||
May 23 2013 Anchor | ||
The claw is particularly susceptible to this effect. If you could list the other times it happens here, that could be helpful. This is basically why multiplayer is still labelled experimental... |
||
May 23 2013 Anchor | ||
I don't know where to start because I had heavy desync even only with 2 builder bots and nothing else built and it was pretty much like this: Player 1 kills player 2 (with the mining drill which is also not working all the time, because it is randomly exploding upon launch most of the time) Edited by: ataaron |
||
May 24 2013 Anchor | ||
Right, should be able to get some of that fixed for the next version along with adding the rudiments of region generation back (stars/black holes only to begin with). Asteroid storm and planet generator won't work correctly until all planetoids are in though. |
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.