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OreSome is a 2D strategy game about ore -- exploring space for it, fighting aliens for it, blowing up planets with it. Build a network of frames and bots to defeat your enemies -- or just throw a sun at them. In a dying, decrepit universe full of foes, build up your forces and mine your way to the top of the food chain to explore further and further out into the void. By the time you're ready, you'll be powering light speed jump drives with stars, building Death Star style super weapons with black holes and in charge of the largest scale mining operation ever known to man -- all working for one of humanity's least scrupulous corporations -- and there's a lot of competition.

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Alpha 0.58 Blaster Bot Graphics (Games : OreSome : Forum : Bug Reports : Alpha 0.58 Blaster Bot Graphics) Locked
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Aug 7 2013 Anchor

When mid-battle, enemy blaster bots like to take their beam graphics a little too far:
Imageshack.com
This doesn't look intentional so I thought I'd report it here. Note that this starts MID-battle, only after the bots have been firing for quite a while. I haven't seen this happen to an OreSome bot yet, although I'm sure it could happen to them too. It isn't continuous, rather pulses of the bright beam.

Edited by: sssuperguy

Aug 8 2013 Anchor

The same graphical overdrive happens to the bombard frame bombards and the binder bot bindings aswell sometimes.

Edited by: ataaron

Aug 8 2013 Anchor

It happens when the length of the beam changes very rapidly from small to large or vice versa. I'm trying to figure out a fix.

Sorted this out, I think, in the next version.

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