Experience Tower Defense Redefined. Orbit is a space-based TD game unlike anything you’ve seen in the genre before. You must protect your planet from incoming alien attacks by sending Satellites into orbit to fight them off. Features game-play infused with Real Time Strategy mechanics. You can freely Move or Swap your Satellites around the planet and Manually Target Aliens with your Satellites to exploit their weaknesses. The entire experience is complemented by a dynamic difficulty curve which responds to your play style in real time to always keep you engaged. This is a game of skill and strategy, not luck or one-upmanship. The more you play, the better you get to understand the strengths and weaknesses of all the game’s unique Satellites and Aliens.
Create your own game-types in Orbit with super easy INI modification!
With the latest release of Orbit, you can now create your own custom game modes!
Place the INI file at the location;
Here's the default parameters that essentially make it the same as the regular Endless Mode in Orbit;
[GlobalParameters] gameTypeString="OrbitEndless1" startingEnergy=75.000000 waveIncrementFactor=5.000000 waveLengthRate=20.000000 baseWeight=0.015000 percentBias=0.066667 spawnMinFraction=0.050000 spawnSeconds=7.000000 spawnTime=15.000000 slotsPerRing=3.000000 numRings=4.000000 ringRadius=180.000000 colBackground=589824.000000 colBlend=16777215.000000 [PlanetParameters] numberOfEBEs=6 ebeType0="factory" ebeAngle0=90 ebeType1="observatory" ebeAngle1=32 ebeType2="tidal" ebeAngle2=310 ebeType3="solar" ebeAngle3=265 ebeType4="tidal" ebeAngle4=210 ebeType5="scanner" ebeAngle5=150 [SpawnerParameters] speed=1.000000 hp=1.000000 damagePlanet=1.000000 damageSat=1.000000 points=1.000000 scale=1.000000
EBEs have default properties for cost, so you don't need to specify it unless you want to make something cost more or less than the default. You can also modify the "ebeHas#" property to "1" (true) and someone will start the game with that EBE.
For example, here's a crazy game type you can try;
[GlobalParameters] gameTypeString="OrbitMod" startingEnergy=50.000000 waveIncrementFactor=5.000000 waveLengthRate=20.000000 baseWeight=0.015000 percentBias=0.066667 spawnMinFraction=0.050000 spawnSeconds=7.000000 spawnTime=15.000000 slotsPerRing=1.000000 numRings=4.000000 ringRadius=500.000000 colBackground=589824.000000 colBlend=16777215.000000 [PlanetParameters] numberOfEBEs=5 ebeType0="factory" ebeAngle0=90 ebeType1="observatory" ebeAngle1=45 ebeCost1=25 ebeType2="tidal" ebeAngle2=135 ebeType3="scanner" ebeAngle3=225 ebeType4="solar" ebeAngle4=315 [SpawnerParameters] speed=2.000000 hp=0.500000 damagePlanet=1.000000 damageSat=1.000000 points=1.000000 scale=0.500000
Make sure to change the save file string or delete the save file if you make any changes to the INI! It could result in some weird and possibly fatal errors if you don't.
Share your creations! Push Orbit to its limit and see what you come up with.