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Operation Starcrusher is an arcade-style 2D space shooter. Pilot the BlackStar and blast your way through 45 missions to shatter the enemy's home planet using the Starcrusher weapon. Along the way you must face and defeat bosses and a fleet of enemy ships that stand in your way. After you get your revenge there will be 24 challenges waiting for you to complete as well as 78 awards to collect, an encyclopedia to fill, and, for the bravest pilots, a gauntlet of bosses in the Boss Battle mode.

Post news Report RSS Update 7 - Controller Rumble

Finally! Rumble is here! I have been putting it off for far too long, but it stops now! I have decided to tackle one of the features I strongly wanted the game to have, but was not able to implement.... till now!

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Good news for thous of you playing your games with a 360 controller. As of today I am proud to announce that Operation Starcrusher supports controller vibration, but not just that, the game fully takes advantage of the controller's high and low frequency motors as well as the intensity of the rumble.

In other words, the vibration can be subtle and low or it can be set at "destroy the desk if the controller happens to be on it" levels.

Implementation is almost complete, only thing left is to update some code to recognize the rumble output.

Smart implementation is key I feel. The rumble will be used to inform the player if they have been hit, have low health, or something big explodes. I want it to be a logical implementation and not annoy the player with random out of context vibration.

Rumble as two massive particle cannons are unleashed!

I played a part of the game that has rumble implemented and I can't go back playing without it. Hope you will like it too!

Thank you for your time!

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