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Once upon a Dungeon is a rouguelike game with dense amosphere and challenging gameplay. The game has following features: - turn based - procedurally generated levels - tons of loot (plain, magic, unique) - spells system - trading system - some quests - some crafting - door/key/lever mechanics - quite a lot of different (look/behavior) monsters Weapons have different capabilities depend on their kind: Hammers - enhanced chance for stunning Axes - enhanced chance for tear apart Daggers - enhanced chance for bleeding Swords - enhanced chance for hit Spells can cause different effects depend on their kind: Fire - burning Ice - freezing Poison - poisoning

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tomkot
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