A small scale, but stylish platformer. Explore a small area in search of pickups. Can you find them all?
Time to actually build this game into something! The foundation for a game is there, and it's looking nice, but it's time to take a step further than that.
Technically, from this point I would still call the game complete. You can play it from beginning to end, with no problems. Updates from here are planned to expand on that, and add more content and mechanics.
I have my own plans for it, of course. My first thought is a puzzle platformer based on dungeons. I know, dungeons sound strange in a 2D platformer, but it's getting done anyway. Get ready to find those keys!
In the meantime, I'm still up in the air about specific designs. Those of you who have played On a Rainy Day so far:
What are your opinions on the direction of the game?
What works so far, and what doesn't?
What kinds of things would you like to see in the game?
I need input from the players to make this game the best it could be.
Thanks for playing!
The rainy world is quickly expanding. Explore and extensive cave system in this latest update. You'll have to find the lost treasure to get that last...
A whole new level has been added! Work your way through the puzzles to collect everything!
A small, but stylish platformer. Search the small world for pickups. Can you find them all? The executable file for the game. Simply download it, put...
I'm downloading it now! Hopefully its good.
Thank you for your comment and feedback!
I'm certainly hard at work adding content as you suggest. Right now, I'm working on building a dungeon cave as featured in the screenshots. I have lots of ideas to flesh out from there, and my plate's getting pretty full.
On the game window, I perhaps should have noted this somewhere, but F4 will allow you to play in fullscreen mode. Otherwise, I will add in another screen size option.
Thanks again!
Somehow it doesn't allow me to edit.
So these are my suggestions:
1. Add more music
2. Make game window bigger.
3. Add "special" collectibles.
4. Add more levels.
That's all...