Omega Sector is a online pvp open sandbox game. It takes elements from Halo, Homeworld, Eve online, etc. So far the beginner world of the Terran alliance is in closed alpha and only a handful of people can test this game until the game is at a more playable stage. When the game reaches 50% of completion I will release an open beta for players to connect to the world and help balance the game. Then from there I will take in everyone's comments via email and try to balance out the gameplay a bit more. Right now the player limit is 32 but I have not had that many people on at one time so when I feel comfortable having 32 random people I will post a demo up. The game is set in the future where two human factions wage war over a solar system in dispute. Players start off as miners on either empires mining outpost and from there they can either mine or kill players for credits once they can afford their first starship or fighter they may begin to explore the solar system.
omfg... I iknow i'we been away some time... been busy with school... but this is awesome!!!
Yeah its fine this guy is good he is a keeper aha.. well anyways dont use IK limb solvers for limbs because unity doesnt like it.. my animation the mech one doesnt work all it does is bounce up and down and move his feet.. looks like the mech is taking ballet.
try to put the model inside of a box physic object that has a little mass on in so it don't bounce.and you can use that box with the model inside to move the model while animation is playing.thats how i would do it..but i dont know if it works this way..
well Ok I guess I will leave the animation process to you man Unity just doesnt recognize IK limb Solvers at all so if you planned on using them dont because all that animation you make with them will not work..
thats awesome