Top-down tactical party RPG. Command a team of 3 heroes to purge a den of bandits. Use slow-motion mode for planning and issuing orders. Major changes in v0.1.2: pathfinding and fog of war added, passive regeneration removed, attacks can miss or do critical damage.
Path in the dark - v0.1.2
Pathfinding
Players and enemies now have pathfinding for actions.
Fog of War
Unseen areas of the map are now hidden. Visited areas become dark when unseen, but aren’t completely hidden. Only visible enemies can be targeted with actions.
Line of sight
Enemies require line of sight to aggro. Also affects fog of war.
Regeneration removed
Mana & health regeneration removed. Mana costs were reduced to compensate.
Resting
The heroes can rest outside combat to restore all health and mana.
Hit & critical chances
All attacks have a 10% critical chance for 2.5x damage.
Hit chance for basic attacks reduced to 80%.
Dialog
When a hero talks in dialog: he is displayed as selected, portait and colored name are displayed.
Also added dialogs which start when entering a zone in map.
Camera
Camera can now be moved by holding middle mouse button and moving cursor.
New textures
Updated textures for all heroes and some enemies.
UI
Added countdown timer for cooldowns. Skill name is now also darkened when on cooldown.
Added buttons for slow-motion and pause to bottom right corner of screen.