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What if you were given a backdoor pass to a site filled with the hottest mobile games currently climbing the charts? What if just by playing the games well enough, you were able to earn money to buy even more games? Would you jump at the chance or just let it pass? Not A Clone is a frantic exercise in quick-thinking and even quicker responding. Featuring over two dozen original and parody mini-games, you must play through them one after another, chaining your successes into the highest score possible for possible fame and prizes. Beat your friends to the top of the leaderboards! Earn Zeni to purchase more games! You have five seconds to get through each mini-game that is thrown at you by following the instructions that appear on the screen. The further you go, the harder it gets. How long will you last before your device runs out of power? Will you earn enough to unlock your next challenge? Will you know which games are being parodies and which games are not a clone?

Post news Report RSS Not a Clone Update: Quicker Transitions

Hello, everyone! Back again with a new update! A new demo version, version 1.4.0, was just released, with one new feature: quicker transitions. Once the player has shown adeptness with a microgame, the game will jump right to the objective (as depending on the microgame, it may change), shortening the transition from one microgame to another by about 30%.

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[Cross-posted from Omiya Games]

Hello, everyone! Back again with a new update! A new demo version, version 1.4.0, was just released, with one new feature: quicker transitions. Once the player has shown adeptness with a microgame, the game will jump right to the objective (as depending on the microgame, it may change), shortening the transition from one microgame to another by about 30%. To get a better understanding of how that feels, this is how slow the transitions are for beginning players:

And this is how fast the transition will be for more skilled players:

As usual, here is the list of changes with the latest build:

  1. Shortening the transition from one microgame to another as demonstrated above.
  2. Updating Practice to always show the gesture the first 3 games, then skip to the objective for the rest of the games.
  3. Creating minor improvements to the graphics on the WebGL builds.
  4. Adjusting the condition on when the inverted instructions starts appear. They kick-in a little after the shorter transitions kick-in.
  5. Improving the music-to-sound-effect balancing on a couple of microgames.
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