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Noble’s Land is a 2D Sandbox MMORPG (Multiplayer Online Role Playing Game). Live in a world of consequences. Loot or be looted with always-on PVP. Explore the world by foot, horse, train, or boat. Buy a house in a city or build your own in the wilderness. Plant, tend, and harvest fields of crops. Cook food to support local taverns,or to supply players setting out for adventure. Travel the world in search of rare fish. Grow your guild from a few friends into an army with their own castle. In Noble’s Land the players run the world.

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Add media Report RSS In-Game Minimap Demonstration (view original)
In-Game Minimap Demonstration
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Description

When I first added the Minimap in-game I had it move every time the player did, allowing you to see exactly where you’re standing down to the pixel. While playtesting I found I was watching the minimap more than the World View itself, which I tend to do in every game that provides an in-game minimap. I didn’t waste all this time creating a World View so that players can stare at the smaller version the whole time they explore. To remedy this, it now draws an approximate view of where you are instead of being pixel perfect. The center of the minimap will always be the Chunk your standing on and it won’t update until you enter a new one. The way I look at it is, the player is looking at a map and assuming where they are instead of having some sort of GPS-like sixth sense. When playtesting further I found I was focusing more on the World View and using the minimap to plan where I would be going, instead of exclusively watching the minimap.