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Nerepis is a third person weapons based fighting set in an unknown time. Each match, whether solo or team-based is a grueling battle with a cast of unique characters and levels. Features: Simplified fighting elements making the game easy to play but difficult to master. Dynamic cast of characters with unique visuals and controls. Bot support so that you don't have to wait for other players. Multiple weapon types. Dynamic level environments. At least five gametypes; Deathmatch, Team Deathmatch, Team Capture and two more unannounced. At least three levels per game type.

Post news Report RSS Nerepis Weekly Update - 2017/06/11

Nerepis Weekly Update - 2017/06/11 - Challenging the industry, Stats and level design

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Hi everyone,

This week like every week has been challenging the status quo. Our design is going to change the way the industry thinks. Our game will be user friendly, fun and we want you to be part of our community for a very long time.

This weeks updates have been flushing out a more in depth stats system. This is important because it allows you to see your accomplishments and progress. More work is required but it is in a very good state. Level design has been a lot of fun this week. We've been using a new tool that is incredibly powerful in creating the worlds we want to make.

Next week is more level design and bug fixes. This is good news because it means the game is starting to come together however, there is still a lot of work remaining.

Regards,
Greg

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