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Nerepis is a third person weapons based fighting set in an unknown time. Each match, whether solo or team-based is a grueling battle with a cast of unique characters and levels. Features: Simplified fighting elements making the game easy to play but difficult to master. Dynamic cast of characters with unique visuals and controls. Bot support so that you don't have to wait for other players. Multiple weapon types. Dynamic level environments. At least five gametypes; Deathmatch, Team Deathmatch, Team Capture and two more unannounced. At least three levels per game type.

Post news Report RSS Nerepis Weekly Update 2017/03/26

Nerepis Weekly Update 2017/03/26 (Steam Greenlight)

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Hi everyone,

When I originally started work on Nerepis, I wanted the game to be played globally. Because of this, I spent a lot of effort working on user interface design as well as simplification. Thankfully, that work has paid off and the interface is really coming together.

While I still have additional work to do, my goal is to have a very polished playable build. Development is shaping up nicely. I figure that I have a few more days with user interface work. After that, I need to clean up sounds, a couple of animations, and I need to finish work on a couple of weapons. I'll have a better feel on a date as time progresses but I think I'm still a three or four weeks out on a build that you can play.

Drop me a line if you have any questions and I'll do my best to answer them.

Regards,
Greg

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