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Project in the genre platformer / side-scroller. The main hero is Heli - a girl who was in the world of fantasy and should release the good spirits. In this it will help the allied spirit, which always protects it. Neli has defensive spells of the elements, and the allied spirit has attack spells. Also our girl can call herself to the aid of fighting creatures, for example: a toy bear will turn into a ferocious bear who will fight in close combat. During the game we will be able to: 1. Use more than 40 spells of different elements, with a combination of which will give us combo magic. 2. Call on your side wild creatures who will help us in melee. 3. Enjoy unique flora and fauna, unique structures, beautiful views and other things of fantasy world. 4. Perform not complicated but exciting tasks, solve puzzles that will only please you. 5. Collect energy elements, being secondary to the game, not required to pass the level. 6. Exchange the collected elements for additional abilities.

We, as developers, have the opportunity to participate in the contest for the best project from DevGamm, where the jury is you: users, players and other developers.

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We, as developers, have the opportunity to participate in the contest for the best project from DevGamm, where the jury is you: users, players and other developers.
We collected a lot of positive feedback, a lot of people flattered about the project, there were many similar comments: "beautiful picture", "looks great", "beautiful worlds." We collected a lot of feedback, especially on the camera and jumps (did not have time to collect a new build, had to show the workings of a month ago). We had time to finish the first day of DevGamm at least some material on the trailer for the show. Also, several publishers responded well to the project. In general, the event for us was very positive and interesting, we learned many useful and new things for us.
Our plan for the next 2 weeks:
1. Complete the animation of the character (jump)
2. Prepare most of the spells for the final look
3. Finalize the management of the character and camera
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