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Report RSS 2016 08 23 01 16 14
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{HEROIC}Doci
{HEROIC}Doci - - 1,848 comments

So cool ! :D

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hellodean
hellodean - - 1,452 comments

amazing, do you think you will be able to have the whole ship as one level or will it end up being divided like elite force?

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brainbox Author
brainbox - - 164 comments

im trying to make it as one big level. I really want to avoid loading times so lets see

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Guest
Guest - - 707,045 comments

AWSOME!

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Description

another quick test. i was curious if Ue4 can handle so many polygons at once so i throwed some of my meshes together into the engine and it seems like ue4 has no problems with it at all. It is also intersting to see how big the Voyager actually is and with that way i can see if the polygon resolution of an object is high enough. My next test will include all my meshes connected with corridors