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another quick test. i was curious if Ue4 can handle so many polygons at once so i throwed some of my meshes together into the engine and it seems like ue4 has no problems with it at all. It is also intersting to see how big the Voyager actually is and with that way i can see if the polygon resolution of an object is high enough. My next test will include all my meshes connected with corridors
So cool ! :D
amazing, do you think you will be able to have the whole ship as one level or will it end up being divided like elite force?
im trying to make it as one big level. I really want to avoid loading times so lets see
AWSOME!