MyWorld is a 2D mmorpg that breaks the current stereotypical genre by furthering the horizons. MyWorld aims to have a depthful world, creating a compelling history. Languages, migration, culture, history, Alchemy, farming, evolution, a large range of weapons and armour related to the development of their perticular species, Myworld is a World in itself - featuring around 4000 "known" species of fauna and flora and a fully-detailed planet, from tectonic plates to weather patterns to erosion and deforestation. MyWorld will be throwing out the classic "you levelled up!" and "classes" system, and introducing a more intricate system. You will no longer have to make the choice between sword, stealth and magic. Instead, practice your swordsmanship whilst throwing a fireball or two and become what you desire your character to be. MyWorld will allow you to customize your character, such as their "portrait".
This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.
Programmers located Anywhere.
Posted by Antiquity Games on
This vacancy is for a programmer capable of writing a video game, the game described at such;
- 2D (see screenshots in The Ancients project page),
- tile-based world,
- 8-directional pixel-based movement,
- lobby-based multi-player/single-player engine,
The game mechanics itself may at times become quite complex, such as;
- NPC AI (setting dynamic routes by available locations),
- Creating an Economy Model (So that all items stay in-game when sold, till broken or exported),
- Quality-based crafting (Better skills/tools = better quality craft),
- A Dynamic Quest system that creates quests when conditions are met
- A combat mode that comes into effect where and when the player is, placing a grid that the players combat over, through turn-based tactical style.
- A generated world (Every time the player starts a new game, the game world is generated; heightmap, terrain, rivers, villages, NPCs, etc.)
- A minecraft-like system to prevent piracy, via a server-connected login screen to load the game.
And a number of other systems ( Puu.sh ). If you think you are capable of the above, then I would be interested in hearing from you.
I expect the successful candidate to be able to work over the next few months at a steady rate of progression on The Ancients.
I would hope that a successful release of The Ancients would develop relations to future game development in a mutually beneficial partnership and friendship.
- The finished game will be sold either as download or box.
- An alpha release of the game for a lesser cost will be available.
- All profits are split 50/50 between myself and the successful candidate.
Regretfully, I am currently unable to pay a working wage, ergo the even split of profits of the end product.
Send a resume and a description of past programming experience, training and projects to azkanan@hotmail.com.