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This game will become a mix of RTS and RPG. Playing in an future not too far with a Little touch of apocalypse.

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Description

This Video shows the implementation of the CBoltSceneNode by sudi. I modified it a Little so it can handle straight lines for Beams/Rays too. As you can see i added a new Unit i call Hunter because it will be a small quick attack unit. Here it was used to test some electric Bolts and as you can see Beams & Bolts damage any enemy Object that collides with the Beam/Bolt not only the Target but also other Enemy Objects in between.