This is a puzzle game inspired by forced perspective. The player manipulates objects' distance and size by changing his own perspective while he traverses the landscape of a mysterious museum. This game is based off an old, buggy prototype I made half a year ago. I spent 3 to 4 weeks to completely redo the game so it works and looks much better now. Hopefully this is not the final version because I plan to add more levels later.
This year's IGF finalists. The IGF Awards take place on the evening of the third day of Game Developers Conference, and are a major celebration of the...
igf 2014 finalists
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.