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Combining the very best of sci-fi and aerial dogfighting gameplay, AX:EL delivers a totally new gaming experience.Create your very own shape-shifting vehicle and dominate both the sky and the ocean.

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Add media Report RSS Testing out improved physics (view original)
Testing out improved physics
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rkraptor70
rkraptor70 - - 4,975 comments

While you're at it try to improve the environment too. In the campaigning mission, I couldn't tell the difference between the sea and sky till I hit the water. Also, there was some frustrating lag everytime I hit the water. Mouse controls is sluggish and many time feels non responsive and I do hope those soundtrack are temporary. Finally a threat indicator on the HUD would help along with a better interface all together.

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Axe_Eel Author
Axe_Eel - - 25 comments

Thanks for the precious comment! Now working in it!

And, yes the music is temporary, i just need to find another way to make better music (i have no budget).

There is a "warning" indicator but as now, it is visibile when a missile is incoming.

Thanks again for this comment, i really apreciate constructive critique!

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Axe_Eel Author
Axe_Eel - - 25 comments

I have now finished the improvements on the mouse controls and things you said, will be in next demo version!

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