Combining the very best of sci-fi and aerial dogfighting gameplay, AX:EL delivers a totally new gaming experience.Create your very own shape-shifting vehicle and dominate both the sky and the ocean.
While you're at it try to improve the environment too. In the campaigning mission, I couldn't tell the difference between the sea and sky till I hit the water. Also, there was some frustrating lag everytime I hit the water. Mouse controls is sluggish and many time feels non responsive and I do hope those soundtrack are temporary. Finally a threat indicator on the HUD would help along with a better interface all together.
While you're at it try to improve the environment too. In the campaigning mission, I couldn't tell the difference between the sea and sky till I hit the water. Also, there was some frustrating lag everytime I hit the water. Mouse controls is sluggish and many time feels non responsive and I do hope those soundtrack are temporary. Finally a threat indicator on the HUD would help along with a better interface all together.
Thanks for the precious comment! Now working in it!
And, yes the music is temporary, i just need to find another way to make better music (i have no budget).
There is a "warning" indicator but as now, it is visibile when a missile is incoming.
Thanks again for this comment, i really apreciate constructive critique!
I have now finished the improvements on the mouse controls and things you said, will be in next demo version!