Ahoy!
We’ve just launched a new update to Monstrum, so here is the changelog for you all. If you haven't grabbed it yet, then jump along to the Steam or Humble pages to do so!
Enjoy!
Change Log 0.8.3
Gameplay
- If the player runs in to steam when it is already on, it will knock back and damage the player instead of killing them. Direct blasts will still be lethal.
- The random start rooms should be picked more evenly
- Adjusted the spawn locations of certain items to prevent a complete set of escape items spawning too close together
- The player can’t start the helicopter refuelling process until the helicopter is unlocked
- Fixed a bug with the fire extinguisher spray when the journal is out
- Fixed a bug where interacting with certain objects multiple times in quick succession caused issues
UI
- Death screen images removed
- Fixed some menu transitions/fading
- Journal prompts updated
- Journal objectives ordering updated
- Reduced performance hit when the journal is active
Graphics
- Gamma should affect the player
Monster
- Fixed an issue where the monsters could get stuck by the support beams at the sides of the ship
- Fixed an issue where the monsters could get stuck in the sub room doors
Other
- Updated animations for going under the bed
- Various model and sound effect updates
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