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The Survival Horror Labyrinth Monstrum finds players stranded aboard a vast, derelict ship filled with traps, environmental hazards, and another passenger in the shape of a terrifying and deadly beast. With no means to take their pursuer down the player must search the ship to discover a possible means of escape, using their wits and guile to evade the monster hunting them, running, hiding and luring it away with distractions to avoid getting killed. Combining permadeath, a variety of different hunters and a procedurally generated ship that changes its layout every time, Monstrum is a challenging and punishing game that aims to be a truly replayable horror experience.

Post news RSS Monstrum now fully available!

Survival horror labyrinth Monstrum sails out of Early Access and into full release.

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Well, this is it. Monstrum v.1.0 is now available! No more Early Access, you now have the whole game to die in! We're still planning some further optimisations as well as the Mac, Linux and Oculus builds too. You can grab it from Steam here!

We want to take this moment to say thanks to all the people who's supported us this far, the friends, family, Early Access backers, press, let's players, streamers, testers, people at expos, people who've given us advice and devs local and not so local who we've met on our adventures on the high seas (sorry) of developing Monstrum! We've probably missed someone out, but without you lot we'd not have gotten to this point, so thank you very much!

And to those of you joining us now, good luck.

Here's to game number 2!

And now: the patch notes too.

Change Log v1.0



  • Optimized item glow
  • Optimized the kitchen
  • Optimized some room collision meshes
  • Improved clipping with certain objects
  • Improved a few player animations
  • Updated Fiend music


  • Altered helicopter steam pipes to reduce predictability with the monster
  • Changed journal font
  • Reverted chain spool model since the new one sometimes reduced performance
  • Player needs to be more accurate with the flare gun to hit monsters
  • Altered the trolley so that it is easier to position next to the helicopter
  • Added a small platform at the bottom of the stairs to prevent an exploit
  • Changed the player's clothes

Bug Fixes

  • Addressed crash issue during loading
  • Fixed odd behaviour with Hunter at the submarine
  • Improved issue where pathfinding would sometimes decide to leave the ship
  • Fixed an issue where the “exit game” button wouldn't work
  • Fixed lag spike when lowering the submarine

Known issues

  • Changing the resolution and/or texture resolution can sometimes make the player's item transparent
  • SSAO can sometimes reduce FPS more than expected
  • Items in the hand move unexpectedly when paused
  • Some items will bounce unrealistically

is not free

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