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The Survival Horror Labyrinth Monstrum finds players stranded aboard a vast, derelict ship filled with traps, environmental hazards, and another passenger in the shape of a terrifying and deadly beast. With no means to take their pursuer down the player must search the ship to discover a possible means of escape, using their wits and guile to evade the monster hunting them, running, hiding and luring it away with distractions to avoid getting killed. Combining permadeath, a variety of different hunters and a procedurally generated ship that changes its layout every time, Monstrum is a challenging and punishing game that aims to be a truly replayable horror experience.

Post news RSS Monstrum Now Available on Mac and Linux!

The survival horror labyrinth Monstrum docks at new systems, bringing terror to Mac and Linux users.

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We're happy to announce that the Mac and Linux versions of Monstrum are now available! We've also added the OST to Steam for download too.

And for those waiting: we're hoping to have more news about the Oculus Rift version very soon!

As always, you can grab the game here.

Here's a list of further changes that we've added.


Change Log 1.0.1


  • Mac and Linux versions available

  • Field of view slider


  • Improved monster wander states. The monsters should move further away from the player after an encounter

  • Improved monsters going around corners

  • Doors should behave more intuitively with respect to how they handle the player moving in and out of them

  • Brute footsteps

  • Improved issue where monsters could get stuck in steam by the helicopter

Bug Fixes

  • Fixed misc menu issues

  • Hunter goop should disappear correctly

  • Player should no longer be able to run out of a hiding spot when being pulled out

  • Hunter should no longer walk constantly in to a hiding spot

  • Monsters should not get stuck at distractions

  • Fixed issue with monster not pulling player out of hiding spots

  • Added collision boxes to certain areas to prevent player climbing where they shouldn't

  • Fixed issue where the player could get back in to the starting area

Known issues

  • Controller analogue sticks can sometimes not work in the Mac version

  • Field of view slider can reset intermittently if changed in game

  • Locker doors can occasionally get the player temporarily caught between the door and the locker body

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