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What is Monster MMORPG ? Monster MMORPG is a free to play, browser based, full scale MMORPG game with development driven by our player base. Currently, the game is being developed by Furkan Gözükara (M.Sc.) with the help of volunteer players and artists. Check the credits for more information. The game started as a free online Pokemon MMORPG but was taken down for a period of time and converted into Monster MMORPG Version 1. We kept the Pokemon style game play, but are no longer infringing on Nintendo's copyright. While Nintendo drags its feet on making an online Pokemon MMORPG, we continue to add content and build onto the base of our game. We have since moved onto Version 2, with a cleaner interface, NPC challenges, and many more features on the way! The game is continually improving. If you are familiar with Pokemon style games, you will have no problem getting started in Monster MMORPG.

Post news Report RSS Version 2.2.3 Beta

*** This is one of the very important update recently happened *** For the Sunday, 300% very special bonus event started. Both Gold and EXP *** Battle animation can be turned off/on from control panel. Now it is remembered *** Now you can click your username at right top to go your control panel *** First few maps now have arrow images embedded to show exits and entrance to the monster center, shop or caves *** Pathfinding feature implemented to the game ---- Pathfinding or pathing is the

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*** This is one of the very important update recently happened

*** For the Sunday, 300% very special bonus event started. Both Gold and EXP

*** Battle animation can be turned off/on from control panel. Now it is remembered

*** Now you can click your username at right top to go your control panel

*** First few maps now have arrow images embedded to show exits and entrance to the monster center, shop or caves

*** Pathfinding feature implemented to the game

---- Pathfinding or pathing is the plotting, by a computer application, of the shortest route between two points. It is a more practical variant on solving mazes. This field of research is based heavily on Dijkstra's algorithm for finding the shortest path on a weighted graph.

---- In our game pathfinding works as to show you shortest path to the exits. In short a path to the route changing locations.

---- Pathfinding normally very hardware power consuming stuff but we are doing preprocessing to make it lightning fast.

---- Preprocessing still continues so pathfinding is supported to maps between 1-220. But in couple of days hopefully it will be supported at all of the maps.

---- Pathfinding can be turned off/on from control panel

---- Here pathfinding image

[Image: 9rhp.png]

*** Players starting positions to the game at the first map greatly randomized. So they won't compose a crowd at the front of monster center

*** Individual donation page added to the game. In order to view that page you need to login and have more than 5 monsters total

*** 7 Monster images completely revamped. Henrie is back ^^ (If you are still seeing old images please hit F5 or refresh the page)

[Image: 818-Plagubonic.png] [Image: 845-Televitate.png] [Image: 847-Ursaze.png] [Image: 848-Buffampede.png] [Image: 849-Warong.png] [Image: 853-Drakell.png] [Image: 893-Spectrorb.png]

*** All monsters on maps re-assigned

*** All NPCs and their monsters re-assigned

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