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This is the first game I'm making. It's a turn-based rogelike that takes place in the one dark room. Implemented: 5 enemies with unique mechanics Leveling system Potentially endless gameplay I plan to implement in the future: 15 unique enemies 10 unique items to be dropped from them –°oins and store in the main menu Inventory system Improved AI of monsters Global Target Any feedback would be appreciated :) Music - me (Umirid) Sounds - open source/me (Umirid) Sprites - open source/me (Umirid) WASD - to control TAB - inventory

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