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Modulated is a Mech Arena Simulator, where you customize your own mech and bring it to the arena to test your mech and your skills. The game focuses on a simulation style gameplay where you have to manage the weight and speed of your mech in order to aim and navigate. It's all up to you to design a mech that fits you. Do you go for a quick, but weak mech that will maneuver around your enemies? Or do you go for a mech that both packs and takes a punch?

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Changelogs (Games : Modulated : Forum : Official Information : Changelogs) Locked
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Dec 16 2013 Anchor

This thread will contain the changelogs of all updates, in chronological order.

Update V0.02:

- Issue where the "previous" and "next" arrow buttons overlapped fixed.
- 3d interfaces now have audio and visual cues.
- Options no longer change instantly, but on leaving the options menu.
- Hitting an opponent now results in a visual effect on the crosshairs, accompanied by a subtle sound effect.
- Heatmeter Implemented, displays recharge time, charge-up time and heat dissapation all in one.
- All weapons re-tooled to follow the heat-meter logic.
- Charger no longer spammable.
- Gatling gun now subject to overheating.
- Camera now zooms onto the area you are customizing if desired and the list has been re-ordered.
- Crash occurring on level load should be fixed.
- Some performance issues in the main menu has been alleviated a bit for now.

Edited by: Graylord

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