MMT is Steam-Punk MMORPG demo that is under development by RunServer - authors of middleware for massive MMO servers. Two years ago our company created MMORPG game prototype called MMT in medieval fantasy setting. Demo used bleeding-edge Unigine 3D engine and RunServer middleware. It was presented on Moscow GDC 2009 (KRI) and then suspended. While the project were rather proof of concept than real game, it had a lot of functionality including rich gameplay, combat, magic system, leveling, classes, items, loot, etc. Now in year 2011 MMT is being reborn on Linux and Mac OS X. We have set out to develop a full-featured MMORPG in a steampunk-fantasy setting with traditional third-view camera and ASWD control. Game engine was updated to recent version with a lot of improvements and visal effects and now we run on OpenGL.
|Apr 7 2011 Anchor|
Frequently Asked Questions:
Q: What is the lowest acceptable hardware?
Q: Why your demo crashes on my Intel GMA 965 (950, X3100, etc.) card?
Q: How are you going to make the game open source with proprietary engine?
Q: You mentioned that a PS3 port is also possible if needed, does that mean you will buy the 40k license for the project? Why not the 25k version?
Q: What does MMT means?
Q: Are sure that a monthly fee system will be successful? Do you have any experiences with such a system? What are your expectations regarding the playerbase of MMT? What is the critical subscriber amount which can sustain the servers and continous support?
Q: Why MMO? We need offline games like Oblivion or Morrowind!
Edited by: NomadRunserver
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.