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Miegakure is the first game that lets you explore and interact with a 4D world. The fourth dimension in this game is not time, it works just like the first three: it is a mathematical generalization (x, y, z... and w?)

You see three dimensions at a time and by pressing a button you can trade which three dimensions you are seeing. This is the reason why the game world looks like it is deforming: you are seeing different parts of a 4D object, similarly to how in an MRI when the slice changes it looks like the object is deforming but actually it is just being seen from a different perspective. In this game instead of seeing a 2D slice of a 3D object, we are seeing a 3D slice of 4D objects.

I wanted to make a game that takes place in a universe that is a 4D extension of our regular 3D universe. What if the universe actually had four dimensions, but we didn't know it? This game show what is basically the most advanced simulation of what a 4D world would look like.

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Miegakure
Platforms
Windows, Mac, Linux
Developer & Publisher
Miegakure developers
Engine
Custom
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Homepage
Miegakure.com
Release date
Game watch
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Style
Genre
Platformer
Theme
Abstract
Players
Single Player
Project
Indie
Twitter

Latest tweets from @miegakuregame

Btw I believe it is basically unheard of for work from an indie game to be presented in the SIGGRAPH Technical Pape… T.co

May 7 2020

Excited to announce that my technical paper "N-Dimensional Rigid Body Dynamics" was accepted to #SIGGRAPH2020 ! Ver… T.co

May 7 2020

I updated the Interactive Article/Video: "Let's remove Quaternions from every 3D Engine" (An Interactive Introduc… T.co

Feb 24 2020

New 4D Toys Update: Added the Regular Star Polychora (or "Schläfli-Hess 4-polytopes") Including basically my favo… T.co

Jan 7 2020

(Occasional Updates for 4D Toys will be posted here from now on, same as for YouTube)

Jan 7 2020

I wrote an interactive article/video about how rotations should be represented in 3D game engines. This method also… T.co

Nov 2 2018

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