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Miegakure is the first game that lets you explore and interact with a 4D world. The fourth dimension in this game is not time, it works just like the first three: it is a mathematical generalization (x, y, z... and w?)

You see three dimensions at a time and by pressing a button you can trade which three dimensions you are seeing. This is the reason why the game world looks like it is deforming: you are seeing different parts of a 4D object, similarly to how in an MRI when the slice changes it looks like the object is deforming but actually it is just being seen from a different perspective. In this game instead of seeing a 2D slice of a 3D object, we are seeing a 3D slice of 4D objects.

I wanted to make a game that takes place in a universe that is a 4D extension of our regular 3D universe. What if the universe actually had four dimensions, but we didn't know it? This game show what is basically the most advanced simulation of what a 4D world would look like.

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Miegakure
Platforms
Windows, Mac, Linux
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Miegakure developers
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Miegakure.com
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Platformer
Theme
Abstract
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Single Player
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Indie
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Latest tweets from @miegakuregame

Here's the SIGGRAPH 2020 talk for my technical paper: "N-Dimensional Rigid Body Dynamics" !… T.co

Dec 30 2020

4D Toys Update v1.6: Wireframe Projections Marctenbosch.com When enabled the edges of the objects will alwa… T.co

Dec 15 2020

Miegakure Update November 2020: art direction in 4D Marctenbosch.com

Nov 11 2020

My #SIGGRAPH2020 Q&A on my paper N-Dimensional Rigid Body Dynamics Marctenbosch.com is starting now! Siggraph2020.hubb.me

Aug 26 2020

New 4D Toys Update: * Export Mesh for 3D Printing, etc... note: 4D printing is not yet available in this universe… T.co

Aug 19 2020

The SIGGRAPH conference started and my talk on nD Rigid Body Dynamics is now online (I will post it publicly in a f… T.co

Aug 18 2020

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