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Miegakure is the first game that lets you explore and interact with a 4D world. The fourth dimension in this game is not time, it works just like the first three: it is a mathematical generalization (x, y, z... and w?)

You see three dimensions at a time and by pressing a button you can trade which three dimensions you are seeing. This is the reason why the game world looks like it is deforming: you are seeing different parts of a 4D object, similarly to how in an MRI when the slice changes it looks like the object is deforming but actually it is just being seen from a different perspective. In this game instead of seeing a 2D slice of a 3D object, we are seeing a 3D slice of 4D objects.

I wanted to make a game that takes place in a universe that is a 4D extension of our regular 3D universe. What if the universe actually had four dimensions, but we didn't know it? This game show what is basically the most advanced simulation of what a 4D world would look like.

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Miegakure
Platforms
Windows, Mac, Linux
Developer & Publisher
Miegakure developers
Engine
Custom
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Homepage
Miegakure.com
Release date
Game watch
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Style
Genre
Platformer
Theme
Abstract
Players
Single Player
Project
Indie
Twitter

Latest tweets from @miegakuregame

I wrote an interactive article/video about how rotations should be represented in 3D game engines. This method also… T.co

Nov 2 2018

RT @kjettpack: An early style exploration for concept work I’m doing on Miegakure. #gamedev #indiegame #conceptart #artT.co

Apr 5 2018

RT @kjettpack: This is one of five pieces I got in to the Spectrum Illustration annual this year! I did this concept for… T.co

Apr 4 2018

More concept art for one of the worlds in Miegakure! Marctenbosch.com T.co

Apr 4 2018

I've become way too good at making 4D things. The one I just finished is so freaking crazy amazing. Time to stop, a… T.co

Feb 26 2018

The state of the Miegakure, Feb 2018 Marctenbosch.com

Feb 26 2018

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