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Meridian Core Online (from here on referred to as MCO) is an online MMORPG created by Ghost Mantis Games LLC, a new indie gaming studio. We just celebrated our 3rd year in development on this title this past November in 2013. MCO is a browser based game created with Unity that has a heavy emphasis on action. It features an original combat system (probably mostly similar to Devil May Cry but still unique to itself), fully customisable characters, an array of weapons as well as spells, and an original sci-fi environment. Although the world is large this is not a sandbox RPG. Players will also be able to adopt, raise, and train pets that will assist their characters on missions. MCO is our best attempt at taking the concept of great MMOs and merging them with the pick up and play fun style of gaming featured in old school Capcom games and Arcade classics such as Marvel Vs. Capcom 2, Rival Schools, the Soul Calibur series, and maybe even a little Astro Boy:Omega Factor and Guardian Heroes.

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Add media Report RSS Customizable Hair (view original)
Customizable Hair
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Yldrania
Yldrania - - 1,189 comments

I think the haircut on this side is a little strange, however I love the color!

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Pasty-white Creator
Pasty-white - - 50 comments

Don't worry, there'll be plenty of hairstyles to choose from. Hopefully some that you like. :) BTW The color is customizable. You'll be able to apply whichever color you like to whatever hairstyle you end up choosing.

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Yldrania
Yldrania - - 1,189 comments

<3 :) Amazing!

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Pasty-white Creator
Pasty-white - - 50 comments

Fishypants has already finished modeling two more hairstyles and I started texturing them last night. :)

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Description

We now have hair with accurate transparency, no more alpha clipped garbage. Anyone who has worked in Unity knows that semi-transparent objects are a pain, but we have a working solution now which is good. Worked on the item code and streamlined it, made it so you can equip armor and clothing, also changed the hair shaders to have a color chooser for hair color, instead of a texture map, allowing the player to pick any color they want and using only the texture map for alpha information and color variation. More to come, so stay tuned!