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Prepare to become the most powerful wizard… all for the sake of friendship! Explore a huge world full of challenges to beat and enemies to defeat! Learn spells and even become capable of summon the monsters you have whipped during your journey. This and a lot more is waiting for you in Megamagic, the brand new game from BeautiFun Games, creators of Nihilumbra. An exciting title that brings back all the cool stuff from 80s and 90s action cartoons to indulge your inner kid with all you’ve always loved: action, robots, monsters, magic, zombies and more! Will you be capable of saving your friend... and the world?

Post news Report RSS Megamagic - On Level Design

Today we're showing you how we do some good ol' level design for our upcoming game, Megamagic.

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How would you design maps for an isometric videogame if you weren’t skilled at fine arts?
The answer is easy: using planes, boxes and orthographic view in a 3D software like 3DS Max.

At least this is how we do it. The game designer create a basic layout using simple shapes. Later on our great artists turn this mess into a wonderful scenario.

But this sketches aren’t only used for artists; they are also meaningful for programmers who check them whenever they have to code what happens in a scene.

That’s how our game grows simultaneously in both ways: art and programming.



Later we will talk about the process to decorate this maps through tilemaps!

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