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Max VS Mars is a 2D/3D polygonal side-scroller / platformer hybrid featuring hand drawn characters and a chiptune soundtrack. Men from Mars have landed on earth, and as Max, it's your job to beat them back into space!

Post news Report RSS Added water & need you're help

So how hard is too hard? I don't want to be responsible for any controllers permanently attached to your monitor!

Posted by on

I've been stumped over perhaps the simplest thing for the last couple of days - I need an "out of bounds" section in the level which would basically signify the player falling to his death from the sky scrapers. Clouds didn't look right though, no matter what I tried it just wasn't looking how I wanted it to. I really didn't want to use shaders, as I'd like this project to be as simple as possible, but I do have a very simple water shader from a previous project which I decided to use. And I think it really adds to the look of the level nicely. More of a "destroyed city" sort of vibe.

So anyway, I'd like to get a demo out there before too long of the first level. It will still be buggy, but I'd like to get some feedback about the game difficulty. Those who've played it get real frustrated real fast but then take it slow and figure out the controls (The 360 controller is definitely recommend here). Personally I like games that are challenging but not to the point where I want to throw things. I'd also like to see if my build will play nicely with everyones pc, and perhaps even get some minimum system requirements data. If interested, let me know and I'll try to have a demo up within a week.

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