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Upon years, designing games on a touch screen devices is highly vulnerable to 'hit-and-miss' experience - which usually resulted in unsatisfactory feeling. Designing a satisfactory complex games such as Third-person/First-person Shooter or games that require multiple and complex touch gestures requires a lot of time, expertise and knowledge. However with the emerging simple (and mostly silly games) such as Flappy Bird and Alpaca Evolution shows that there's no need to design such complex games in order to achieve players high gaming satisfactory. Gaming on mobile devices must convey relax, silly, light-heated but at the same time challenging experience. While simple touch and click game widely available, there's an open opportunity on exploring designing and developing a game based on tilting. In this game development, I would like to show the possibility how tilting function can be used as an method of developing an ease to play and addictive game.

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