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Welcome to Mage Online's unexplored desert survival world. This is a fantasy themed game, where adventurers must spend time crafting, gathering, trading and exploring in order to advance their skills to be able to claim and rule areas. The sandbox features include: - digging in desert for treasure and water, - erosion system which moves sand over time, - dynamically generated solo missions, - adventuring and crafting quests, - mining in dungeons for resources and building your hideout, - build and customize your on house, - programming your objects, creating your puzzles, customizing your home, - treasure hunting mini-game, - permission system to control doors, chests, traps etc. - massive land size of 128km x 128km The game is hosted on our 24/7 live server, which gets 3-4 fast updates every week.

Post news Report RSS Release 0.5 (Alpha)

Today we have reached our targets for the 0.5 release! Our focus regarding the 0.6 development will be on the following areas: - PvP - Sailing - Housing - Level 40-60 content As usual, we are adding continuously new recipes and items to boost our database to create more diversity for the player and content. Current level 40/45 range will be extended to 60-65 range. New dungeons, quest lines and missions will be added. See you in the desert world of Mage Online!

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0.5 (Released 2014-03-24)
- fixed secret illusion wall in arena
- changed area collision mesh to better support camera/jumping.
- visual fix to make sure other players do not disappear while jumping in dungeons
- updated PvP arena to be little more complex
- changed lightning system to support colored lights. (Foreman's lamp does have also bigger radius)
- changing shaders to support up to 8 light sources.
- added /object.remove command to remove chests and gates
- added new portal stone. they are sold for now at tutorial agent until we get recipes fixed for them.
- removed bind on equip from perfected weapons.
- added back chest containers item split/merge functionality.
- introducing limited access mines where you may only build walls at deeper levels.
- fixed crafting effects visual bug (text displays 0%)
- making creatures explore houses, climbing stairs to reach players
- you may only drop items 'privately' on your own property (claimed blocks)
- guild window: right click on build member starts direct chat: /tell member
- guild window: connected promote/demote/kick buttons to send messages to server.
- guild window: indicates online guild members (green background)
- guild window: kicked out members should be removed from other's guild roster, and their guild window should be cleared too.
- added teleport to pvp arena from collapsed mines.
- adding guild window (sort by clicking column headers - toggle asc/desc order) (name, rank, last online, level)
- adding support to track guild member "level / last seen" to database (server side)
- changed player status handling (server side)
- pets left behind longer than 5 minutes will disappear
- pets shall not attack automatically the low level creatures.
- harvesting shall give feedback on expected success. (bountiful, half depleted, almost depleted, depleted)
- new tank pets. they have double health, aggression, regeneration, and require no additional mana for damage and hate generation. They have no damage.
- adding new quest series for levels 20 to undead town.
- adding reinforced wall recipe to Herbert
- added new grave objects for burned out village
- fixed fishing skill update
- fixed pet skeleton despawn when master takes them to daylight.
- Found the memory corruption finally.
- Quest Indicators for NPCs
- adding Newb's heavy armor coloring for tier 1/2/3 sets. Thanks!
- Nightwalkers/daywalkers option for creatures. Certain quest related NPCs shall appear only during night/day time. Undead generally night time, etc.
- Orb of Fiery Focus damage type has been changed from Cold to Heat.
- changed the way how zone servers are spawned. they should start their new process space, instead forking from main's.
- fixed the broken mine walls.
- added reinforced wall type. it uses 16 rock bricks to build upon a simple dirt wall. This is a two sided wall type.
- move level 12-14 skeletons and zombies away from start location to undead town.
- added small pond to start area. there will be new NPC giving quests.
- added guild controls for mines (see construction tab)
- added new reinforced wall look
- craft music added
- trade scam /off
- quests for infused tools
- house quests rewamped
- infused wood axe added
- wood axe mesh remade
- new recipes added
- fire elemental will de-buff you now
- fixed zone spawn function
- infused items will get BindOnEquip flag
- main server entity handling has been refactored
- adjusted fishing/mining/woodcutting loot tables to have higher chance and yield. coal should be much better now!
- 12 new research-able recipes
- added guild access for chests/doors. /object.guild.on to allow guild members access to your items. /object.guild.off to revoke access.
- server wide top lists on different kind of statistics. See the signposts near the tutorial agent.
- new recipes and items, craft quests
- new look for infused pickaxe
- aligned wood axe and pickaxe in player hands, also fixed female animation.
- added new a recipe type, where only one of the maximum of 4 ingredients will be used up. (meshed bones recipe uses this first)
- new flowers been added to foraging tables. they will be used in alchemy potion making.
- carbon and steel making quests (adventuring level 10-12 required) offered by Boldon Shanks in collapsed mines (for now).
- infused pickaxe works faster on clay/terrain rocks
- mining specials should not be affected by skills (marble/treasure/veins)
- bind on equip item flags
- right click gear should auto equip items (not just weapons)
- removed forage/harvest/fishing/mining boost.
- fixed character generation bug.
- fixed mid-air item drops.
- server side database cache has been refactored for character data
- added VendorSale for leather armors and crafted weapons
- added rusty iron key and chest.
- forced character data save
- fixed VendorSale flags for fished out items
- changed Crypt level limit to 35
- changed collision mesh for dropped furniture
- fixed iron sheets x5
- fixed reset health for returning monsters
- fixed male dead posture. his head will be dropped to ground.
- diagonal speed is limited to normal forward speed
- cannot change zone while in combat
- creatures stop attacking dead players
- added dead animation state
- jumping shouldn't cancel reduced speed
- poison resistance from food and poison protection from potions should stack now.
- adding potion recovery debuff
- adding cure poison potions and recipes
- adding poison resistance to cooking recipes
- adding poison protection potions
- fixed chat scrolling
- fixed achievement typo (Thanks Newb)
- fixed texture on Boots Of Fire Resistance and Tunic Of Fire Protection
- changed recipe study not to require a facility. (testing the idea from Newb)
- removed massive white hairclip (female model)
- added marble passage, wooden window, marble window (construction tab - they require tiles/planks only for now)
- items dropped to ground will show their amount
- fixed non-stackable items should not display garbled amount
- drop item checks (public mode is enforced in certain areas)
- electric discharge spells (arcane damage)
- collision mesh for passage walls
- tree branch loot table changes
- converted old blender mine objects to new blender version. this allows us adding new mine structures soon.
- glass recipes, flash
- furniture will be adjusted, for now some quick fixes.
- dungeon passage wooden tiles
- flawless work will double yield and halve progress, instead of completing recipe immediately.
- new ice bolt spells. These will cause cold damage.
- renamed some of the unique items
- 4 new unique items for Lava Elemental's loot-table (level 20 boss)
- changed mask of the berserker's icon
- drain spells drain for a minimum of 1 points on a successful hit.
- enabled flawless crafting. Checked once after recipe starts.
- fixed /dropsand to check permission tables
- added sort function to marketplace to show items added recently first. will be adding timeout feature that mails back weeks old items.
- changed cave entrance mesh. also relocated the one from lake side behind spider hill.
- added bulk charcoal recipe, changed charcoal recipes.
- added bulk wooden log to branches production recipe. find it at the furniture vendor.
- melee mitigation was removed, general absorbance was added instead. This attribute works on any type of incoming damage. (see additional post)
- adjusted creature's resistances, vulnerabilities and mitigation values
- changed water shader. terrain foliage doesn't get transparency errors on water anymore
- /reset.items will find and recover lost items.
- adding the missing health potions.
- adding Rare tag to specific treasure items.
- fixed Orb of Desert Sky's drain effect.
- added level up and dungeon music (Thanks David!)
- added new drain spells and mastery buffs
- fixed a nasty over indexing issue discovered today on test server
- added charcoal quest/recipes
- added forge flames
- added new visual effects, also rewrote the handlers to allow objects as emitters.
- implemented 11 new program instructions.
- added possibility to drop items to ground for others to pick them up. Hold the shift key while you drop to make them public.
- shifting walls will damage if you let them crush you. (also monsters if you get them stand there)
- fixed small issue with cash window
- added option to take specific amount of coins from your purse. right click the purse.
- added join team request popup
- added fill craft queue option for make/study/practice buttons. hold shift while clicking those buttons to activate fill option.
- added team loot printing and round-robin looting for teams
- added stamina potion for alchemy recipes.
- /s is server-wide chat (replacing /g global)
- /g is guild chat (used to be global chat)
- fixed no-xp mode
- adding /run to toggle run/walk mode
- fixing melee stance key activation. while in chat the F key is ignored to toggle stance.
- adding more guild control commands:
/guild.rename
/guild.kick
/guild.promote
/guild.demote
- added the following guild commands:
/guild.create
/guild.invite
/guild.leave
- added team invite button to friends panel
- enabled bronze and iron research, adjusted their levels.
- added chime to signal craft queue end.
- added small texts to progress bars.
- changed research panel. it was merged to craft queue. any old items placed earlier for research slot can be picked up from construction panel.
- changed effect on Rhubarb Cake.
- added new monster type - animated sword. they can be found in craft dungeon beyond the closed gates for level ranges 6-8.
- fixed music and sound effect fading issues, also increased music buffer count for slower PCs.
- added program agent that supports all simple statements and conditions
- added program compiler, parser, lexer
- added object program load/unload window. this will be extended later on.
- added program editor to craft window
- added programmable objects
- added program items
- added description to ingredients to help finding their forage/harvest/mining locations
- fixed the weird sound issues
- added recipe and quest chain for building your first house. you will need to be level 15 to get some of the final quests.
- fixed quest updater to check all your quests.
- added proper zoning indicator. It is more verbose now, so you won't get bored waiting
- added audio settings to logon panel, as usual remember to save them. combat settings are not in use yet.
- added permission based doors to houses. after building your house, you may add door to it.
- added player town plots. houses can be built on those designated places.
- added music player and several ambient musics to testing
- added tooltip for derived skills on character sheet.
- added new mana/stamina/health drain and conversion skills.
- added Orb skill. They are pretty hard to acquire, usually rare boss drops - but well worth the trouble
- added flint + recipes to build explosion charges for mining and destroying things like creature spawns.
- added possibility to destroy creature spawns in mines. see guide section for details.
- added proper player strafe controller.
- added description to NPC nametags
- added fishing!
- several bugs been fixed, thanks to Boxpipe/Slanteye and others in the group!
- male jump animation has been updated, it looks less weird now
- fixed some client side logon issues
- window color scheme has been changed. there is new border for windows now.
- fixed music and sound effect fading issues, also increased music buffer count for slower PCs.
- added program agent that supports all simple statements and conditions
- added program compiler, parser, lexer
- added object program load/unload window. this will be extended later on.
- added program editor to craft window
- added programmable objects
- added program items
- added description to ingredients to help finding their forage/harvest/mining locations
- fixed the weird sound issues
- added recipe and quest chain for building your first house. you will need to be level 15 to get some of the final quests.
- fixed quest updater to check all your quests.
- added proper zoning indicator. It is more verbose now, so you won't get bored waiting Smile
- added audio settings to logon panel, as usual remember to save them. combat settings are not in use yet.
- added permission based doors to houses. after building your house, you may add door to it.
- added player town plots. houses can be built on those designated places.
- added music player and several ambient musics to testing
- added tooltip for derived skills on character sheet.
- added new mana/stamina/health drain and conversion skills.
- added Orb skill. They are pretty hard to acquire, usually rare boss drops - but well worth the trouble Smile
- added flint + recipes to build explosion charges for mining and destroying things like creature spawns.
- added possibility to destroy creature spawns in mines. see guide section for details.
- added proper player strafe controller.
- added description to NPC nametags
- added fishing!
- several bugs been fixed, thanks to Boxpipe/Slanteye and others in the group!
- male jump animation has been updated, it looks less weird now Smile
- fixed some client side logon issues
- window color scheme has been changed. there is new border for windows now.
- Trees grow in 6 stages to reach their maximum height. Harvesting a fully grown tree yields more resource than in earlier stages.
- Trees will fall to ground after cutting them, then after looting they disappear and reappear in smallest form.
- Added sound system using OpenAL libraries. It supports positional 3D, 2D and ambient background effects. 0.5 schedule probably will change due to audio challenges.
- Walking/Running sounds
- Spell casting sound
- Swimming sounds
- Forage sounds
- Mining sounds
- Sword/Dagger sounds
- Static object sounds (protals, dipping water, shrines, ...)
- Creature attack sounds (spider effects only so far)
- Environmental ambient sound effects (desert/plains/hills/cave/dungeon/lakes) They also suggest forage area type.
- Research has been added. Now you can discover new recipes by researching your items. Try researching Fine Bronze Dagger once you learn its recipe.
- Changed the way UI window frames work. They should highlight on mouse over events.
- Tooltips on items resize to displayed content.
- UI window themes been added. They are not selectable yet.

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