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You're the villain: it's up to you to build your own manor, raise your monsters and set up your traps to lure in and isolate your victims. But remember, a proper villain follows the Horror Movie Rules, so kill them when they're alone, keep the virgin for last, and do not hurt the dog !! Inspired by all the horror movie clichés, Machiavillain is a simulation/strategy game where you will get your fill of Dark comedy, silliness and chainsaws.

Post news Report RSS MachiaVillain - Holiday brainstorming

No better way to spend the holidays than brainstorming for horrific things to add to the building land !

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Happy holiday to all !

For holiday season we were supposed to take a short break, but we seem to be unable to stop thinking about the game ! We're mostly brainstorming about non-core gameplay stuff, like the field: MachiaVillain starts with a sizeable ground to freely build your evil mansion, but we'd like to add some random elements to the (until now) blank field to keep the beginning of the game a bit "fresh".

So far we're considering:

- cemetery: source of ghost/spirit energy

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- regular forest/evil forest : good to harvest evil wood to build traps... or maybe just to get twigs, because you know the visitors will find a way to trip on them XD
Forests could also randomly hide special monsters (Chupacabra, Wendigo, ...). They could be foe (steal/scare your prey away) and/or be convinced to join your party.

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- road: the map may have 1 to 3 maybe ? More roads means victims will have an easy access to the mansion (I always feel a bit psycho when I write "victims" XD), but on the down side, so will monster hunters later in the game.

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Anyway nothing is decided yet, suggestions are more than welcomed if you have any :)

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islat3d
islat3d - - 9 comments

I love idea and style also I will track this game keep it up :)

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zimra Author
zimra - - 7 comments

Thank you for your support islat ! it's very motivating :)

Reply Good karma+1 vote
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