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Lugdunon is a 2d multiplayer RPG / sandbox game that is reminiscent of the 16 bit console era. Lugdunon runs within your web browser, so no client download is needed. Lugdunon can also be played ‘on the go’ on mobile devices such as iPads and Android tablets. Players can engage in combat with each other or with NPCs, craft and trade items, empower their character with the advancement system, place and decorate in-game signs using the full-featured sign editor, and more! However, what is really interesting about Lugdunon is the ability to take the game and truly make it your own. With powerful in-game editors available to players who have been designated ‘Game Masters’ and the ability to run your own server, the sky is the limit! Currently, from within the game itself, Game Masters can create new crafting recipes, add and edit NPCs, paint the landscape using up to 16 terrain layers, raise and lower elevation to create cliffs and chasms, place items, and edit NPC spawn points.

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(0.5.4) Status for Monday, September 30, 2013 (Games : Lugdunon : Forum : Updates : (0.5.4) Status for Monday, September 30, 2013 ) Locked
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Sep 30 2013 Anchor
  • Support for full screen mode added.
  • Support for in game resizing of screen without client reload added.
  • Added a keybind for full screen mode: net.lugdunon.input.keybind. FullScreenToggleKeybinding. Default keybind is '=' on the main keyboard.
  • Added a command to allow a screen resize during a game session: net.lugdunon.command.core. ScreenResizeCommand.
  • Added an initData property (fireImmediately) to net.lugdunon.input.keybind. Keybinding to allow a keybind to immediately fire, this bypassing the event queue, and retaining the original event context.
  • Added net.lugdunon.input.keybind.Keybinding. isFireImmediately() to client-side API.
  • Added net.lugdunon.ui.ActionButtonType. screenResized() to client-side API.
  • Added net.lugdunon.states.BaseGameState. screenResized() to client-side API.
  • Fixed an issue with attempting to close the options dialog before a game state has been instantiated.
  • Client now remembers if the last session ended in full screen mode.
  • Added net.lugdunon.ui.settingsMenu.settings.ScreenResolutionSetting. setFullScreenFlag(boolean) to client-side API.
  • Added net.lugdunon.ui.Dialog.center() to client-side API.
  • Fixed styles and code for centering dialogs so that they auto-center.
  • Added game.resize() to client-side API.
  • Added game.toggleFullScreen() to client-side API.
  • Added game.isFullScreen() to client-side API.
  • Added game.goWindowed() to client-side API.
  • Added game.goFullScreen() to client-side API.
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