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Lugdunon is a 2d multiplayer RPG / sandbox game that is reminiscent of the 16 bit console era. Lugdunon runs within your web browser, so no client download is needed. Lugdunon can also be played ‘on the go’ on mobile devices such as iPads and Android tablets. Players can engage in combat with each other or with NPCs, craft and trade items, empower their character with the advancement system, place and decorate in-game signs using the full-featured sign editor, and more! However, what is really interesting about Lugdunon is the ability to take the game and truly make it your own. With powerful in-game editors available to players who have been designated ‘Game Masters’ and the ability to run your own server, the sky is the limit! Currently, from within the game itself, Game Masters can create new crafting recipes, add and edit NPCs, paint the landscape using up to 16 terrain layers, raise and lower elevation to create cliffs and chasms, place items, and edit NPC spawn points.

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(0.5.4) Status for Friday, October 4, 2013 (Games : Lugdunon : Forum : Updates : (0.5.4) Status for Friday, October 4, 2013) Locked
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Oct 4 2013 Anchor
  • Got a new logo! Yay!
  • Added a new loading image to reflect the new logo.
  • Added a new button art assets for a minimap screen location indicator toggle.
  • Added net.lugdunon.ui.settingsMenu.settings. SettingStore to the client-side code base. This now serves as the base class for any class that wishes to persists items in the client-side settings store.
  • Added minimap controls for zooming and toggling the screen location indicator. Controls appear when a player mouses over the minimap's content area.
  • Implemented a settings store for the minimap configuration options.
  • Added game.getCurrentViewRect() and game.getCurrentLoc() to provide an agnostic method for gaining access to the view rect and location without needing to know which game mode the client session is in.
  • Refactored the net.lugdunon.world.defaults.environment.Environment. renderLight() code to take wrapping into account.
  • Refactored the net.lugdunon.world.defaults.environment.Environment. draw() code to take wrapping into account.
  • net.lugdunon.command.core.PanScreenCommand now leverages the "CORE.COMMAND.PLAYER.MOVE" command to do its work.
  • net.lugdunon.command.core.player. PlayerMoveCommand now correctly functions regardless of the client session's game mode.
  • Added a ScreenResolutionPrefs instance for when the map is smaller than the minimap region.
  • net.lugdunon.world.terrain.Terrain. getTerrainChunks(Account account) now correctly behaves when the map is smaller than the minimap region.
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