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Lugdunon is a 2d multiplayer RPG / sandbox game that is reminiscent of the 16 bit console era. Lugdunon runs within your web browser, so no client download is needed. Lugdunon can also be played ‘on the go’ on mobile devices such as iPads and Android tablets. Players can engage in combat with each other or with NPCs, craft and trade items, empower their character with the advancement system, place and decorate in-game signs using the full-featured sign editor, and more! However, what is really interesting about Lugdunon is the ability to take the game and truly make it your own. With powerful in-game editors available to players who have been designated ‘Game Masters’ and the ability to run your own server, the sky is the limit! Currently, from within the game itself, Game Masters can create new crafting recipes, add and edit NPCs, paint the landscape using up to 16 terrain layers, raise and lower elevation to create cliffs and chasms, place items, and edit NPC spawn points.

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(0.5.3) Status for Wednesday, September 25, 2013 (Games : Lugdunon : Forum : Updates : (0.5.3) Status for Wednesday, September 25, 2013) Locked
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Sep 24 2013 Anchor
  • Added net.lugdunon.character.effect.CharacterEffect. complete() to the client side API.
  • Added net.lugdunon.state.sprite.Sprite.hasFrameSet(frameSet) to the client side API.
  • Added a new command for applying effects: net.lugdunon.command.core.player. ApplyEffectCommand.
  • net.lugdunon.state.character.advancement. ICharacterStats.attacked() now returns a boolean (true if the attack was successful and damage was done).
  • Added support for effects to modifiers.
  • Modifier effects can specify three different animation sets: one for when the modifier is applied, one for when the modifier expires, and one to run while the modifier is active.
  • Added net.lugdunon.state.character.modifier.BaseModifier. hasEffectPresence() to server side API.
  • Added net.lugdunon.state.character.modifier.BaseModifier. getEffectPresenceClass() to server side API.
  • Added net.lugdunon.state.character.modifier.BaseModifier. setEffectPresenceClass(String effectPresenceClass) to server side API.
  • Added net.lugdunon.state.character.modifier.BaseModifier. getEffectPresenceInitData() to server side API.
  • Added net.lugdunon.state.character.modifier.BaseModifier. setEffectPresenceInitData(JSONObject effectPresenceInitData) to server side API.
  • Added support for targeted effects on item use.
  • Added net.lugdunon.state.item.Item. hasTargetEffect() to server side API.
  • Added net.lugdunon.state.item.Item. getTargetEffectClass() to server side API.
  • Added net.lugdunon.state.item.Item. setTargetEffectClass(String targetEffectClass) to server side API.
  • Added net.lugdunon.state.item.Item. getTargetEffectInitData() to server side API.
  • Added net.lugdunon.state.item.Item. setTargetEffectInitData(JSONObject targetEffectInitData) to server side API.
  • Added an alpha property to net.lugdunon.state.sprite.FrameSet.
  • Added a duration property to net.lugdunon.state.sprite.FrameSet.
  • Added a light blessing sprite effect.
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