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Lugdunon is a 2d multiplayer RPG / sandbox game that is reminiscent of the 16 bit console era. Lugdunon runs within your web browser, so no client download is needed. Lugdunon can also be played ‘on the go’ on mobile devices such as iPads and Android tablets. Players can engage in combat with each other or with NPCs, craft and trade items, empower their character with the advancement system, place and decorate in-game signs using the full-featured sign editor, and more! However, what is really interesting about Lugdunon is the ability to take the game and truly make it your own. With powerful in-game editors available to players who have been designated ‘Game Masters’ and the ability to run your own server, the sky is the limit! Currently, from within the game itself, Game Masters can create new crafting recipes, add and edit NPCs, paint the landscape using up to 16 terrain layers, raise and lower elevation to create cliffs and chasms, place items, and edit NPC spawn points.

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(0.5.3) Status for Thursday, September 26, 2013 (Games : Lugdunon : Forum : Updates : (0.5.3) Status for Thursday, September 26, 2013) Locked
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Sep 26 2013 Anchor
  • Fixed an issue with auth server that was causing erroneous guest account connect refusals.
  • Players that attempt to load the client on an unsupported browser will now be informed of the fact.
  • Players that attempt to load the client on a browser that does not have local storage capabilities (here’s looking at FireFox with cookies disabled) will now be informed of the fact.
  • Death state implemented for player characters.
  • Added net.lugdunon.character.Character. isDead() to the client side API.
  • Added net.lugdunon.character.Character. died(cause,agent) to the client side API.
  • Added net.lugdunon.character.Character. revived(cause,agent) to the client side API.
  • Added net.lugdunon.character.PlayerCharacter. showDeathPrompt() to the client side API.
  • Added net.lugdunon.ui.unitFrame. UnitFrame class to the client-side code base in order to better consolidate unit frame code.
  • Fixed some initialization issues with the net.lugdunon.ui. LabelGauge class.
  • Added Namespace.validateBrowser(allowedBrowsers,clientFailureRedirect) to the client side API.
  • Added die and dead frameSets to all the character sprites.
  • WarpCommand is now more general purpose.
  • Added net.lugdunon.command.core.player. PlayerDeathCommand.
  • Added net.lugdunon.command.core.player. PlayerReviveCommand.
  • Added net.lugdunon.state.character.Character. clearFreeMovementBits() to server side API.
  • Added net.lugdunon.state.character.Character. isDead() to server side API.
  • Added net.lugdunon.state.character.Character. revived(int health) to server side API.
  • ItemInstance now properly serializes crafter value.
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