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Lugdunon is a 2d multiplayer RPG / sandbox game that is reminiscent of the 16 bit console era. Lugdunon runs within your web browser, so no client download is needed. Lugdunon can also be played ‘on the go’ on mobile devices such as iPads and Android tablets. Players can engage in combat with each other or with NPCs, craft and trade items, empower their character with the advancement system, place and decorate in-game signs using the full-featured sign editor, and more! However, what is really interesting about Lugdunon is the ability to take the game and truly make it your own. With powerful in-game editors available to players who have been designated ‘Game Masters’ and the ability to run your own server, the sky is the limit! Currently, from within the game itself, Game Masters can create new crafting recipes, add and edit NPCs, paint the landscape using up to 16 terrain layers, raise and lower elevation to create cliffs and chasms, place items, and edit NPC spawn points.

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(0.5.3) Status for Sunday, September 22, 2013 (Games : Lugdunon : Forum : Updates : (0.5.3) Status for Sunday, September 22, 2013) Locked
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Sep 22 2013 Anchor
  • Added a close button to the spellbook UI.
  • Added support for tooltips.
  • Added net.lugdunon.character.Character.EQUIP_SLOT_NAMES to client side API.
  • Modifiers definitions are now sent to the client on initial connect.
  • Added net.lugdunon.item.Item.actionRenderer to client side API (instance of the items Action Handler).
  • Added tooltip and label support to modifiers.
  • Added Number.msToTimeString() to the client side API.
  • Added game.showLabel(text,offset) to client side API.
  • Added game.hideLabel() to client side API.
  • Added game.showTooltip(renderer) to client side API.
  • Added game.hideTooltip() to client side API.
  • Added net.lugdunon.item.renderer.DefaultRenderer. renderTooltip() to the client side API.
  • Added net.lugdunon.state.character.modifier.BaseModifier. renderTooltip() to the client side API.
  • Added net.lugdunon.state.item.action.IActionHandler. renderToolUseInformation(toolDef) to the client side API.
  • Added net.lugdunon.state.item.action.IActionHandler. renderWeaponUseInformation(weaponDef) to the client side API.
  • Added net.lugdunon.state.item.action.IActionHandler. getValueFromRandomDefinition(value) to the client side API.
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