Here we display our process between sketches until we reach our third variant of a detailed sketch.
These are the color studies we explored before coloring our final detailed sketch:
Justified by the warm desert tones of the Egypt climate as well as its sand and gold, used to adorn statues, temples, and tombs of pharaohs and other high-ranking individuals. The blue elements were inspired in lapis lazuli incorporated into royal amulets, pendants, and rings. Red in ancient Egypt was associated with life, health, and victory.
Here's the final design:
Other game elements we plan on adding:
This is our current UI flowchart regarding the main menu as well as the elements of the pause menu during gameplay.
Here we display the consequence after the player taking damage.
In this chart we explain the process of accessing the puzzle menu during the level, as well as the completion of the current puzzle/level.
In programming we are currently in the process of adding our starting main menu and pause menu.
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