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Live For Speed S2 is a serious racing simulator. No arcade modes, no steering aids - YOU have to do the driving. In S2 you can race alone or against the AI, but the real fun is to be found online, in multiplayer mode. Racing against real people is simply the best thing and LFS makes it easy for you to do so. There are also several online racing leagues you can take part in, if you are looking for something with a more competitive edge.

Post feature Report RSS Presentation of LFS PDAGI

Path-Tracing. Ray-Tracing. A big step for Real-Time graphics. But not this one... This one is just a trick.

Posted by on

Hey, Hi, Hello

We are having Path-Tracing revolution era.
Old Quake, Doom, FEAR, GTA are having some Ray / Path-Traced lighting system.

2 months ago i was trying to recreate the same effect with SSAO and Screen Space reflections and called this technique DAGI (Double Accurateness Global Illumination), but the effect was at least average and was creating very blurry image.

One week ago i have started to get interested in Path-Tracing techniques... There are multiple ones, and i have started to think that DAGI is not a bad idea... It just needs another metod of color bleeding method.

E3

E2

As you can see- Image is sharp, color is bleeding just fine, SSAO works just OK

PDAGI

60437928 2419131204774381 695529

As you can see- Some reflection tricks, some color bleeding, some bumpmapping, Ambient Occlusion and the screen became Path-Traced :)

Keep tuned for Dynamic Lighting System

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Live For Speed S2
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magnet14
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